The project envisages to use tinkering as an engaging experiential method to unlock the student’s creativity and support the teachers and schools in their efforts to design and apply meaningful interventions on sustainability and climate change topics.
About the project
The project aspires is to enhance meaningful sustainability education in the partner countries and across Europe. TINK@school proposes the use of tinkering as an approach that can be merged with Education for Sustainable Development (ESD) and will develop educational activities that can be applied at late primary and early secondary level (students aged 8-12 years).
The project topics will revolve around the Sustainable Development Goals (SDGs) and Climate Change as these are experienced in the everyday realities in European schools, and through applying the STEAM-based, learner-centered and process oriented tinkering methodology. Tinkering relies heavily on collaborative problem solving, where learners not only gain specific knowledge (about various sustainability and climate challenges) but also develop their critical thinking, collaboration and communicative skills.
The tinkering method also trains learners in dealing with uncertainty, as the problems they will address usually don’t have a clear or straightforward solution: through tinkering those involved will not only develop certain 21st century skills, but also learn how to be OK with frustration, and how to be OK in complexity. Here is where sustainability comes into play, as many of today’s sustainability challenges, indeed ask us to make meaning in a highly complex and contradicting world.
Dates: November 2022 – October 2024 (24 Months)
PARTNERS - OUTPUTS
Five experienced partners and more associate partners have joined in TINK@school and the envisaged outputs include:
- The peer-training amongst the partners
- A toolkit with tinkering & sustainability activities in several languages
- Implementation (pilot) of the toolkit in selected schools
- Teacher trainings in all partner countries